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Virtual Animation of the Kinematics of the Human for Industrial, Educational and Research Purposes

Hip Joint


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  • Do not forget to read the notes below.
  • Click on left image to access the simulation.

 

Notes

    • This simulation shows that the hip joint behaviour is very close to a ball-and-socket joint.
    • This means that the motion simulation of the femoral bone segment around a particular dof does not lead to collision.
    • Note that a important artefact is visible at the end of the full motion simulation (it is due to a noise peak in one of the translation collected by the electrogoniometer).
    • The motion graphs are showed below. Note that rotations show very limited amplitude in that particular dataset.

  

 

Access Files to Joint Simulation

 

 

 

 


Last update: 4 February 2002