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Virtual Animation of the Kinematics of the Human for Industrial, Educational and Research Purposes

Joint Kinematics Models


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Ø      Links to access the full simulation are at the bottom of this page.

Ø      The first part of this page should be read prior accessing the simulation to better understand the system and presentation. If not, some features could be misunderstood.

 

Introduction

  • The models available from this particular page have been entirely built from experiments. Therefore, the displayed results include the noise related to the data collection techniques (in this particular case, electrogoniometry and medical imaging), and artefacts can be present.
  • The user interface include two parts:
    • The left part shows the 3D morphology model; the model can be manipulated using the standard interface of the VRML viewer installed on your system. This mean that the control panel you access depends of the VRML viewer you choose to use. Several view points can be accessed using the viewpoint list menu from the standard interface..
    • The right part of the scene shows several kinematics graphs and control buttons (see below), which allows controls of the model motion.

 

RIGHT PART

 

LEFT PART

 

Control Buttons

    1. Full motion trigger: the motion including all degrees-of-freedom collected for that particular joint is simulated.
    2. Set joint in upright position.
    3. Display of anatomical axes.
    4. Display of bone segment. The bone segments have been found from anatomical landmarks virtually palpated using strict procedure. The full procedure we used can be found from the public report section.

 

3

 
 


4

 

2

 

Kinematics graphs

    • These graphs display the kinematics of the related joint from the data collected from goniometry and processed according the local joint reference frame displayed with the bone model (using button #3, see above).
    • Despite only graphs for rotations are showed, translations are used to simulate the models: these simulation include all 6 degree-of-freedom (dofs) collected by electrogoniometry.
    • The colour used for the graphs is similar to the corresponding axes on the joint reference frame.
    • Note 1: each of these graphs is also a motion trigger. Clicking on one graph will start the simulation around the related dof. By doing this, you must keep in mind that the visualization of an isolated dof will produce bone collision: indeed in most joints (e.g. knee, ankle) all dofs are closely related and constrained. Therefore, visualization of one dof should only be used to watch the dof orientation and amplitude, and not the bone segment relationships. Only the full motion is meaningful to observe the relative motion of one bone segment on the other.
    • Note 2: the graph scale is different for each dof.
    • The graphs appear relatively small in the VRML scene. Therefore, the same graphs are also shown in the access files (see below) to allow the user to better read the graph legends.

 

  

 

Access Files to Joint Simulation

 

Keep in mind that these simulations are build from several components (3D model, kinematics data, images) so it can take some times to display on your system depending of the Internet bandwidth and your system performance.

 


Last update: 4 February 2002